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  2. Slow-mo Gamejam 1 - Feb 26/

Rules

·2 mins
VeraShackle
Author
VeraShackle
Tales of computers, gadgets & gizmos.

I’ve created the following rules, points and achievements for the sole purpose of giving us all little measurements of progress to share over the course of a month.

Duration
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  • Sunday 1 Feb 2026 - Sunday 1 Mar 2026 (4 weeks)
  • You can work at your own pace — no daily requirements

What Counts as a Project?
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Anything game-adjacent counts:

  • Games, toys, experiments, interactive tools
  • Any engine, framework, language, or even paper prototypes
  • Solo or collaborative (just be clear what you worked on)

Achievements & Points
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  • There are 30 achievements available during the month
  • Each achievement can be earned once
  • Achievements are intentionally small and achievable
  • Most should take ~1–2 hours or less

To earn an achievement:

  1. Do the thing
  2. Share some evidence in Discord
    (screenshot, clip, build, explanation, or short write-up)
  3. Claim the achievement

I will try and keep tabs and post a weekly progress summary.


Point Values
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  • 5 pts – Very small progress (≈30–60 min)
  • 10 pts – Solid focused work
  • 15 pts – Meaningful milestone or iteration
  • 20 pts – Harder, integrative, or “shareable” progress

Points are for fun, bragging rights, and momentum only.

Weekly Mini-Twists
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Each week, the I will announce one optional mini-twist.

Mini-twists are:

  • Light constraints, incentives, or creative lenses
  • Optional, never mandatory
  • Designed to encourage focus, experimentation, or sharing

Participating in a weekly twist will usually:

  • Award bonus points, or
  • Unlock a special one-off achievement

Details will be revealed at the start of each week to keep things fresh.

Sharing Guidelines
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Sharing is the heart of the challenge Good shares include:

  • Screenshots or short clips
  • “Before / After” comparisons
  • A few sentences about what changed or what you learned
  • Code snippets or system explanations

WIP is encouraged. Rough is good. Broken is fine.


Finishing & Reflection
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You do not need a “perfect” or “complete” game. A playable build, a toy, or a clear ending is a win.

At the end of the 30 days:

  • Share what you made
  • Reflect on what worked and what didn’t
  • Celebrate finishing something