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Slow-mo Gamejam 2 - Nov 26
Sun 1 Nov – Mon 30 Nov 2026 Theme: Squad Goals Week 2 of 4

Commander Coder

Battle Beyond The Stars

Seven hired pilots, six homesteads and a lot of space bandits: an RTS inside a wireframe sphere, in Godot.

Points
160
Badges
18/37
Rank
1

Claims

Badge collection

Design & Planning

1

Blank Page Breaker

5 pts

Share a written or sketched idea for your project.

  • VeraShackle
  • Charles
  • DickOfAxe
  • Alfie
  • Commander Coder
  • Simon
2

On Theme

5 pts

Explain how your project interprets Squad Goals.

  • VeraShackle
  • DickOfAxe
  • Alfie
  • Commander Coder
  • Simon
3

Scope Whisperer

5 pts

Share a list of things your game is not.

  • Commander Coder
4

Core Loop Defined

10 pts

Describe your game’s core loop in 3–5 steps.

  • Charles
5

First Commitment

5 pts

Publicly commit to a direction.

  • Commander Coder
  • Simon

Foundation & Systems

6

It Runs!

5 pts

Project launches and does something.

  • Commander Coder
7

Player Exists

10 pts

Player can move, act, or meaningfully exist.

  • Commander Coder
8

Rules of the World

10 pts

Implement a basic game rule.

  • Commander Coder
9

Input Feels Real

10 pts

Improve input responsiveness or controls.

  • Commander Coder

Gameplay Progress

10

Playable Minute

15 pts

Someone can play for one minute without instructions.

11

One Real Mechanic

10 pts

Add or improve a core mechanic.

  • Commander Coder
12

Meaningful Choice

10 pts

Player decisions have consequences.

  • Commander Coder
13

Failure is an Option

10 pts

Add loss, death, or failure feedback.

  • Commander Coder

Visuals, Audio & Feel

14

Temporary Art That Stays

5 pts

Replace a placeholder with intentional visuals.

  • Commander Coder
15

Feedback Matters

10 pts

Add visual or audio feedback to an action.

  • Commander Coder
16

The Game Has a Mood

10 pts

Establish a consistent style or tone.

  • Commander Coder
17

Sound Exists

5 pts

Add at least one sound effect or music track.

Iteration & Polish

18

Refactor for Sanity

10 pts

Clean up or simplify code.

19

Bug Hunter

10 pts

Fix an annoying or blocking bug.

20

Feels Better Now

15 pts

Tune values and explain why it improved.

21

Performance Aware

10 pts

Measure or improve performance or responsiveness.

Content & Structure

22

More Than One Thing

10 pts

Add a second level, enemy, ability, or variation.

  • Commander Coder
23

Progression Exists

15 pts

Add progression or escalation.

24

Beginning & End

15 pts

Game has a start and a clear end state.

  • Commander Coder

Sharing & Reflection

25

Screenshot Saturday (Any Day)

5 pts

Share a screenshot or short clip.

  • Commander Coder
26

Explain Your Code

10 pts

Explain a system or snippet.

27

Devlog Lite

10 pts

Write 5–10 sentences about progress or learning.

  • Commander Coder
28

Ask for Feedback

5 pts

Ask the group a specific question.

29

Act on Feedback

15 pts

Implement a suggestion from someone else.

Helping Each Other

30

Hype Machine

10 pts

Leave specific, encouraging feedback in three other people’s threads.

31

Playtest Pal

10 pts

Play someone else’s build and tell them what you found.

32

Borrowed Brilliance

10 pts

Borrow (and credit) an idea or technique from another participant.

33

Tag Team

15 pts

Work alongside another participant: a call, a stream, or a joint session.

Wrap-Up

34

Playable Build Shared

20 pts

Share a playable build or demo.

35

Month Complete

20 pts

Reflect on what you made and learned.

Weekly Twists

T1

Roll Call

10 pts

Show two or more things in your game that depend on each other.

  • Commander Coder
T2

Formation

10 pts

Share a clip of group behaviour in your game.